TYPES AND FORMS OF VIDEO GAME MONETIZATION MODELS
https://doi.org/10.48137/26870703_2025_30_2_145
Abstract
Modern video games have long transcended the classical «buy–and-play» model. The industry has undergone revolutionary changes, moving to the «Games-as-a-Service» (GaAs) model, where constant support, updates and content development become key success factors. This transition is due to several reasons: increasing competition, increasing the cost of developing AAA projects, and changing consumer expectations. Players now want to receive not just a finished product, but an ever-evolving world with new events and opportunities. The article discusses current trends in the field of video game monetization, including free-to-play games with microtransactions and subscriptions. Special attention is paid to the analysis of the advantages and disadvantages of each model. For example, microtransactions allow studios to earn stable income, but they can cause a negative reaction from players if they disrupt the balance or are perceived as «pay-to-win». The classification of monetization methods has been carried out, and the key features of game services have been identified: mandatory online connectivity, regular updates, active interaction with the community, and flexible monetization systems. Statistics confirm that microtransactions remain one of the main trends in the video game industry. The phenomenon of Fortnite, which has become a benchmark for commercial gaming success due to cross-platform, regular events and a well-thought-out battle pass system, is considered separately. Thus, the video game industry continues to evolve, offering new ways to interact with the audience and monetize content, which opens up great opportunities for developers and publishers.
About the Authors
A. A. InshakovRussian Federation
Andrey A. INSHAKOV, Assistant of the Department of Political Economy and History of Economics
36, Stremyanny lane, Moscow, 117997
V. G. Egorov
Russian Federation
Vladimir G. EGOROV, Doctor of Historical Sciences, Doctor of Economics, Professor, Head of the Department of Political Science and Political Analysis
36, Stremyanny lane, Moscow, 117997
E. A. Samokhina
Russian Federation
Ekaterina A. SAMOKHINA, a senior lecturer at the Department of Political Economy and History of Economics
36, Stremyanny lane, Moscow, 117997
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Review
For citations:
Inshakov A.A., Egorov V.G., Samokhina E.A. TYPES AND FORMS OF VIDEO GAME MONETIZATION MODELS. Geoeconomics of Energetics. 2025;(2):145-161. (In Russ.) https://doi.org/10.48137/26870703_2025_30_2_145